Core Changes

This section of our website will include changes which affect all the other sections. Please note that nothing here is set in stone and a few things may change in the future.

No class change cooldown

We are proud to present Eden Reforged as the first server to ever remove class change cooldown entirely.

It's not 10 seconds, not 5 seconds, it's zero cooldown.

Long gone are the days in which you accidentally switch to the wrong class and is forced to spend precious seconds of your gameplay waiting for that icon to disappear.

We could not let it become a lag exploitation tool for malicious users, though. So if you try to spam the button, your character will become exhausted and you won't be able to switch classes for 4 seconds.

Changed formulas


Block

When was the last time you saw a healer or MA on TW and decided that killing them first would be a good idea? If you only play EE, you would be shocked to know that in every other MMORPG out there, healers and dps are fairly squishy and often need to be protected by tanks.

The issue is that getting overcap in block is too easy. Mostly due to the sheer amount of sources that give %block. This led to major problems in the game balance that annoyed the community for years and was never correctly addressed.

We primarily changed the STR formula:

1 STR = 1 Block --> 1 STR = 0.2 Block

Combining this with the change to the Path of Destiny, allowed us to nerf block just enough so you can still cap it, but do not easily overcap it, making spells like "Collapsing Blow" and "Guard Shatter" to actually be a menace.

collapsing_blowguard_shatter

Malice

ALL malice certificates and KP have been changed into more useful effects. That doesn't mean that we did not fixed it, though.

Turns out that healing and dealing damage were much higher malice generators in the game's logic than malice generator spells... Especially if it was DoT or HoT.

We changed all these formulas enough for tanks to consistently hold their aggro against bosses. Then we used this oportunity to create bosses that are truly challenging in our custom content. Have fun!

DMG = 10 Malice --> 2 Malice
Heal = 1.5 Malice --> 0.4 Malice
Heal per sec = 10 Malice --> 2 Malice

Experience

You will now need 10x less EXP and CP for EVERY single activity.

This doesn't only mean your character will level faster, but also your guild will level much faster. The buildings inside your guild town will level faster and also your pets will level faster.

We believe that the fun of EE lies in the group content and end game activities.

Don't worry, though. We made sure you will have a lot of content that you CAN (but don't need to) do once you get to the end game.


Level range

The range in which mobs give EXP have been increased from 9 to 60 levels.

Yes. That means that you can level up that lazy friend of yours since he gets to level 5.

Mobs within the 60 level difference will still give the same experience as if they were 9 levels apart using the old formula.

The Path of Destiny had a major rework.

  • Now the Adventure and Mobility stack up to 20.
  • There are no more stages in which you will get raw gold, exp or cp.
  • All class buffs now last for 3 hours.
  • All mobs will give mobility exp. Regardless of the level difference.
  • There are new stages and icons.
  • All rewards have been increased greatly.
Class Buffs
Buff Old New Duration

Great Warrior's Protection
Increase Block +10% Increase Block +5% 3 hours

Great Knight's Blessing
Increase EVA +10% Not changed 3 hours

Great Templar's Blessing
Increase DEF +10% Not changed 3 hours

Great Dragon Knight's Protection
Increase Parry +10% Increase Parry +7% 3 hours

Great Thief's Blessing
Increase Loot Rate +5% Your attacks have a 2% chance to deal Double Hit. 3 hours

Great Martial Artist's Protection
Increase ATK SPD +10% Not changed 3 hours

Great Blade Dancer's Blessing
Increase P-ATK +10% Not changed 3 hours

Great Samurai's Protection
Increase P-CRIT DMG +20% Increase P-CRIT DMG +10% 3 hours

Great Hunter's Protection
Increase ACC +10% Not changed 3 hours

Great Engineer's Protection
Increase P-CRIT Rate +10% Not changed 3 hours

Great Ranger's Protection
Increase Move SPD +10% Not changed 3 hours

Great Inquisitor's Protection
All Resistances +5%. All Physical Resistances +3%. 3 hours

Great Cleric's Protection
P-Healing & Healing +500 pts. Not changed. 3 hours

Great Bard's Blessing
Increase Cast SPD +10%. Not changed. 3 hours

Great Shaman's Blessing
Heals +66 HP per second. All Elemental Resistances +3%. 3 hours

Great Sage's Protection
Increase HP +10%. Not changed. 3 hours

Great Magician's Blessing
Increase M-ATK +10%. Not changed. 3 hours

Great Ilusionist Blessing
Increase MP Cost -20%. Not changed. 3 hours

Great Warlock's Protection
Increase M-CRIT Rate +10%. Not changed. 3 hours

Great Luminary's Blessing
Your attacks have a 10% chance to deal Double Hit. Increase M-CRIT DMG +10%. 3 hours
Stages changed
Stage Description

EXP - Unexpected Gains
No longer gives CCM. Now grants EXP and CP charm along with the EXP Scroll.

Money - Unexpected Gains
No longer gives Alpaca Coins. Now grants only Golden, Silver and Copper Pirate Coins.

Loot - Unexpected Gains
No longer gives Eternal Points. Now gives Remote Control Dice. Along with the Chance Refill Pouch and Fate Dice.

Alpaca Token - Unexpected Gains
Gives Golden, Silver and Copper Alpaca Coins.*

Special Currency - Unexpected Gains
Gives Eternal Points, Crystal Cross Medals and Asbee Crystals.

Farm - Unexpected Gains
Gives Pet Food, Pet Conversion Fruit and Salt.**

*Alpaca Tokens and Asbee Crystals are now way more useful than before. Especially with the new seasonal content FWR Titans.

**Salt is also part of a new content.

Trials

trialstrials

Trials have been reworked entirely with the goal of providing maximum build variety and easy access to gear simultaneously.

First of all, there are no low level trials anymore. ALL TRIALS have been scaled up to level 65.

At launch, the available trials will be:

  • Angor Quarry
  • Fort Verdure
  • Vileshark HQ
  • Ulta Hall
  • Branda Root
  • Mayor's Dream
  • Malice Palace
  • Slain

This means that all trophies and weapons are now scaled up and level 65, bringing the number of weapon choices for most classes from 2 to 5. While the available trophies, along with the World Expanded feature, are now countless.

mori_moriwarlord_fire_pistolcharles

Sets

All arena sets are now dropped in trials. Also, all sets are dropped already crafted and bundled in boxes instead of the blueprint.

sets
sets sets

By doing this, we hope that the time for gearing will be greatly reduced and another boring part of the game will be finished faster.

Medals and Epic costumes

Naturally, all trials use the same expeditionary medal and all artisan blueprints and epic costumes can be purchased with them.

Immunities

One of the most anticipated changes regarding immunities is the new "Transformation Immunity".

This new immunity also prevents chain transformations to happen. Effectively preventing the target from being locked into a mushroid or imp for more time than it should.


Another exciting new feature is that Sage's auras no longer remove immunities.

Whenever you are affected by the default "Knockdown Immunity" or "Fear Immunity", entering and leaving a Sage's auras will not remove it.

We hope that this change will be enough to address one of the worst flaws with the Sage class.


Key Passives

There are errors in the game's math that many people might not even notice. The M-CRIT DMG reduction and Cast SPD using weapons are good examples.

The first problem is quite simple and funny enough, makes sense.

When the original devs created the rule "Reduce M-CRIT DMG received", they forgot that when a healing spell crits, its heal is a magical critical number.

Yes. That's exactly what you think. When you use this atribute from sources like the "Holy Spirit Dependent" certificate, it not only reduces all the M-CRIT DMG you receive from enemies, it also reduce the healing amount you receive... Disastrous...

By changing the M-CRIT DMG rule to use the "M-DMG received", we can make it work properly, we just needed to rescale it.


The second problem - The game cannot comprehend the following statement.

X% Cast Spd with X Weapon

So what happens?

The game simply increases the DISPLAYED Cast SPD in your character sheet while you have said class (like Cleric) equipped with said weapon (like mace).

The result is also disastrous as the player is tricked into thinking that their cast spd was increased, but it wasn't. On paper, you will hit 100% cast spd easier, but you won't be full cast when you hit that percentage. You will need to hit around 115~120% cast spd to actually be full cast.

To address this issue, we again, swapped from the above formula to use flat "% Cast SPD", rescaling it to keep balance.

Epic Costumes and Mounts

One of the least developed parts of this game must be costume quality.

The gap between Prime and Legendary costumes is insanely high. The difference and the power creep is so much that many servers in the past opted for excluding legendary costumes entirely.

That approach worked reasonably well, but it just took out a large portion of the game design with it.

To reduce the gap and bring back the feeling of progress, we created a new tier of costume quality, Epic Costumes.

This new category of costumes is available through the game and can be acquired by doing many activities, such as hunting World Bosses, fighting in the Arena, completing new custom content and many more.

NPCs like Athena Marie (now leading the new Interesting Anecdotes questline) and Polika (part of the Awakening Season), will offer epic thematic costumes in exchange for your help.

There are also new Epic Mounts, which you will be able to acquire just like Epic Costumes.

This gave us the possibility to create a well-defined table of the "Move Speed" granted by each type of mounts.

Mount Speed
Type Move Speed Acquisition
Legendary exclusive mounts 110% Exclusive content like The Fantasy Dragon from the legendary achievement, the Ormormu dragon from the Arena and The Night King Alpaca from the Alpaca questline.
Legendary event mounts 95% Seasonal reward and Monthly Rank reward.
Legendary mounts 85% Eden Crystal and Eden Diamond altars.
Epic mounts 75% World bosses, Monthly Rank reward, Seasonal reward, Legendary Achievements reward and NPC trades.
Prime mounts 55% Eden Crystal altar, Quest reward and Mount growing system.
Alpha mounts 40% All of the above.
Common mounts 25% All of the above.

Other Core Changes


Obviously removed content:

  • Mimic - There might be some utility for this class in the future, after many changes. But not for now.
  • Mana Infusion - We could not think about any way to make this content balanced and fun. We currently have no plans to revisit it.
  • Battle Mounts - The original battle mounts break the game in many ways and kill the potential of many classes, so we removed them. We added War Mounts instead.

Stress system

There are no stage 4 stress anymore. This means that no matter how stressed your class is. You will NEVER stop earning Crystal Cross Medals.

All stress levels have been reworked as follows:

Stress Level PvP Kills Arena Wins Rare Monster
Stress Lv1 10 kills -> 30 kills 5 wins -> 15 wins 100 mobs -> 300 mobs
Stress Lv2 30 kills -> 90 kills 15 wins -> 45 wins 300 mobs -> 900 mobs
Stress Lv3 70 kills -> 210 kills 35 wins -> 105 wins 700 mobs -> 2100 mobs

Leveling up aid

The Blessed Crystal and the Self-Improvement quests have been reworked to boost the leveling speed even further.

Players will be able to get EXP/CP charms along with gear with move speed bonuses in case they prefer to level up by doing runs.

Talking about doing runs, the overall EXP given per monster in the Vileshark HQ and Veninfang dungeons have been increased by 4x.


Unlocked Glyphs

All Class glyphs can be used at level 65. Including the Mimic glyph. Even though you the class are not unlocked in the game.


Other core changes include but are not limited to:

  • Trial REP quests give Guild Fame.
  • Mimic, Luminary, Sage, Dragon Knight and Inquisitor glyphs are available at level 65.
  • All rapiers now hit Pierce.
  • Couple buffs are Self-buffs.
  • You can farm Eden Diamond in the Arena.
  • There are working 49 backpack slot expansions.
  • Disarm effect like the Axe-Moss trophy now works against Sickleshots and Pikes.
  • All Triple Hit and Double Hit effects have been standardized to deal 175% and 150% damage.
  • Sadness Ring now has 2% chance to activate instead of 5%.
  • All accounts can have up to 10 characters.
  • Creating and deleting characters works without problems.
  • All turtles are spawned in the Crooked Vein dungeon simultaneously.
  • You can exchange currencies like CCM for EP in the CCM trader.
  • All bgm and UI sound effects have been remade.
  • All class costumes are available at level 1.

Golden Sets


As mentioned in other section, arena sets do not exist anymore. All previous sets acquired from elites/arena are now acquired inside trials.

We changed some of their stats to better suite modern class variety and reworked their set combos to provide even more build variety when used in combination with sets from the World Expanded feature.


Heavy Sets


Infinite Fear is now fit for classes like M-DPS Dragon Knights and DPS Templars.

Players that wish to still use ATK SPD set on PDPS classes, will be able to use the new Infused Vanguard Set from the World Expanded feature.

Also, the set combo from the Giantslayer set now feature more Move SPD to appeal to Samurai players as you can see below.


Heavy Set Combos


Steel Faith


We changed this set combo to fit Healer Templars. This build will be way stronger and fun to play in Eden Reforged. More about it will be shown in the Classes section of the website.


Giantslayer


We changed this set combo to be more aggressive and flexible for classes that need high move speed to be able to work properly in a massive PvP environment.


Infinite Fear



Light Sets


Light sets were not fundamentaly changed. Their combos got redistributed like all other Golden Sets in order to provide balance and more desirable interactions between Golden Sets and Infused Sets.


Light Set Combos


Zeus Rage



Star Frost



Sunburst



Lost Empire



Ancient Spirit



Cloth Sets



Cloth Set Combos


Moonlight Shimmer



Ishtar Giant



Spectral Pinion



Awakened Weapons

Awakened Weapons are nice, but Awaken Quests are boring. That's why the following changes have been made.

  • All books can be bought without the need of having Curia Library Fame.
  • All Aven fame vendor's requirements have been removed.
  • All CCM items are acquired already complete from the CCM Merchant. With no need to process anything.
  • All book and CCM item costs have been standardized.
  • You basically just need to purchase the book, kill the boss and drop the weapon.

With these changes, you can awaken your weapons quickly and easily to focus on more fun activities.