How it works


We designed the racial crafting to build upon already known systems from past servers. We expanded some things and tweaked others to give our personal touch.


Jewelry Fusion



Instead of the vanilla way of crafting the gems directly at racial tab and forgetting/relearning each type of gem to get the one you want. You will get Unidentified Gems instead.

You can then put the gem in the Arcane Box to select the final gem you want.

Unidentified Gems are tradable. So you can sell them at the auction or market booth instead of guessing which kind of gem your customers are looking for.


Glyph Engraving



Glyphs work similar to gems. You unlock a class base glyph like the Magician Glyph and put it in the Arcane Box to select the final glyph you want.

As gems, class glyphs are tradable. So you can send them directly to the player, making glyph packs way easier to sell.


Anuran Potions



Here is where things start to take another turn from past servers.

Instead of acting like a lootbox. The anuran potions goes into the Arcane Box aswell. Where you can select which one you want. Yes again, they are tradable.

Also, using the Arcane Box, you can combine multiple potions into another and save slots in your Status Assistant tab, like the new Elixir of Ascendancy.


Trophy Enchantments



Trophy Enchantments now also use the Arcane Box instead of acting like a lootbag.

If you never played a private server before. The change is massive. You no longer have to keep relearning over and over to get what you want.


Fundamental Changes


We cut the fame and exp needed to level up guilds and buildings by a large margin.

The image above show a 20k fame requirement to hit level 7. It normally costs 160k to reach that level on official server.

Additionally. Trial REP quests now give you 60 guild fame per instance. That is 1440 guild fame per player just by doing trials daily.


Guild Screen



The buttons at the bottom of the guild tab now show Guild Quests and a new option Guild Benefits. Previously, this pane showed buttons for guild quests on open world and dungeon guild quests. We not just put together all Guild Quests from previous boards at the same screen, we also added the World Bosses Quests, which you could only access through an NPC in Aven.

We also added Guild Quests to kill the new world bosses featured on the World Expanded page.


The guild benefits tab is your time saving best friend. It can connect to your Bank or the Auction House without needing a trip to Aven. If you really need to go there, it can teleport you directly from any place you are. Leaving your soul to be saved in a better place and providing a back and forth teleportation bridge.

It also give you the option to visit player houses in all cities that has that feature from anywhere, including Guild Towns. So you can visit any Guild Town house without the need to enter the town first. You can also get inside an Aven house while standing inside a GT. You have no more excuses to miss that important banquet now.


Guild Town



We added a bunch of QoL featured to guild towns. Starting by having all Aven Fame Vendors around. You won't need to go back and forth when crafting stuff to get materials.

And we mean it! We added the option for you to get fame with said npcs by delivering thoughts to them directly. That means that even if you don't have enough fame, you won't need a trip to Aven.

Speaking about building fame. We also changed the exchange screen to accept ALL level of thoughts. Previously only some were accepted, leaving the others useless.


Other General NPCs included in towns are Mometria, the base enchantments seller (the one you buy inks from), the Auction manager, the banker and the Eden Amethyst trader, Hanga.

On each collecting spot, there is also a tool seller to again, avoid a trip to Aven everytime your tool expires.


The Recruiter Agency now provides NPCs ranging from all levels so can save time without the need to drop it around the world.

Another cool and long requested feature is the Training Dummy. It's an immortal creature with all Break Points for you to test you damage against. It does not have any damage mitigation feature, so you can easily compare builds from different elements.


How it works


Legendary Titles are items created to grant easy access to Honor Titles instead of demanding you to complete the whole Legendary Achievements tab.

Though it DOES NOT grant the achievement associated to it, neither the points. If you want these epic/legendary items. You will still need to complete the full achievement by crafting.


You will find all the Legendary Titles available to sell for gold with Gisele, the Eden Gem trader.

The only title not available will be the Lv65 enchantment title. This one is now easily craftable since the World Expanded feature added the option for you to trade partial enchantment blueprints with the regional governors.


We changed the crafting success rate of all accessories to be the same as weapons and armor. Increasing it by a huge margin.

We also cut the time spent on crafting to less than a half. From 5 to 2 seconds..


The EP shop got filled with all crating materials you may need. So you can spend your Eternal Points instead of waiting for orders to collect, or just use both.


Unlocked Classes



All classic cap 65+ classes are present in the game (with exception of the Mimic) and you will be unlock them all on level 65.

Dragon Knight and Inquisitor have orange and golden quality gear available to craft and on trials. Temple Knights sicklehost and pike are also available (see below).

Those classes got a rework to be better balanced and fit the cap 65. It doensn't mean they got nerfed, though. Some got buffed.


Unlocked Progression



We designed Eden Reforged for you to be able to progress your character in any way you'd like. And we took it very seriously.

That's why there wont be progress tied to story quests. In case you want to level up doing runs, you wont need to come back to it after, like in all past servers.

Starting from all Meteors being given on the starting quest and Awaken Books do not requiring Curia Fame to be bought and read.

Speaking about meteors. They got their cooldown reduced from 30 minutes to 5 seconds and you can stack all of their buffs together.


Other quality of life changes to the starting quest is the addition of an Alpha mount, a pet that boosts Move SPD, the eternal legacy set/weapons lv30 and 2 backpack slot expansions, you will get more when openning the blessed crystal. And speaking about it...


Blessed Crystal


The Blessed Crystal got redesigned to make your leveling experience smooth in combination with the Self-Improvement Quests.


We started by throwing off a lot of useless and outdates items like repair hammers and 7-slot backpack expansions. We added way more charms, memory tomes, trait selection tomes, portable bank (7 days), pet gear and a 30 day EXP/CP Jewel that trully lasts for 30 days.

This changes complement the Self-Improvement Quests, providing smooth gameplay and easy leveling.


Self-Improvement Quests


These dull and useless quests got a full rework. Making it trully self-improvements.

Starting at level 10. Quests will intercalate between providing bonus to level up your character and gear. At level 10 you get charms. At level 15 you get safety stones and scrolls as so on.

At level 20 you will start to receive Move Speed orange gear to help you with runs.


At level 30 you will receive the lvl 60 legacy set and weapons and finally at level 65 you will receive Temple Knights Pike and Sickleshot for you to play with your newly unlocked Dragon Knight and Inquisitor classes (no more buying green pikes to use, please...).

Oh! We also got rid of these uggly white costumes and replaced with beautiful alpha/prime counterparts.



Temple Knights Quests


Still thinking on your leveling and smooth progression. We fixed the Temple Knights questline. You will receive the first quest at level 50 and the second on level 60. The third will only be available on cap 70. These golden sets and weapons will allow you to start gearing way faster than legacy sets.


Boosted Party EXP


In vanilla. You get a small boost for leveling while in a party. The idea was good but the implementation were bad. X-Legend didn't took in consideration that the EXP would be split between the players inside the party, so even with only two players, the boost wasn't attractive enough to party level.

We fixed that and increased the bonus to a whopping 50% increase. So you can run your friend classes without using the provoke mode trick. Or just use it and increase the EXP even more.


Improved Gear Upgrade


We are changing the classes to provide a lot of build variety. That said. We need weapons to have full variety aswell.

To achiev it, the first change was to unlock the Gear Upgrade from Guns and Hammers. These weapons now can be upgraded with M-ATK and M-CRIT Rate. Which wasn't possible in vanilla and even on some private servers.


Archive Improvement


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The archive got improved so you can see exactly where to find any piece of gear or item that you're lacking.

This save your time from scrambling through wikis, asking around or diving blindly in trials just to scout the drops.


Spell description upgrade


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Now every spell have clear cooldown and cast time information on its description.

Long gone are the days in which you had to use a spell just to discover how long is its cooldown or had to spam different spells to try and guess their cast time.


The Toroto Emissary


Ella is an agent sent by the Toroto Empire to trade goodies with the Meterol in order to gather resources and support for their war against an uprising rebellion in a place called the Devastation Realm.

While players cannot go to that place yet, they can trade a huge variety of items with Ella.

On this page, we will cover the Lv65 Spells.


By using gold. Players can have access to spells that were previously available only at level 72.

Many received sick reworks while others are completely new. The luminary and inquisitor spells did not exist in vanilla, for example.

You'll be able to see all spells in detail in the Classes page of this website.


Bosses on Regional Map



We made some extra changes to a few maps, so their bosses don't get hidden behind labels. Like Kekabu for example.


We also extended this feature support to the GvG elites and created new icons so the players can differentiate not only Blue Team Elites and Red Team Elites, but also Apollo and Sebas are very visible and distinct from the others with a bigger icon and stars on their heads.


37 and 46 backpack expansions


The 37 slot expansion is an old achievement in private servers. Nothing new to be told here. But 46 slot was never created without modifying the game base code.

We managed to tinker a lot with the client. More details about that will be featured in the Client Changes section of this website, but regarding backpack expansions. We managed to fix the UI in order for it to not clip behind the buttons when backpacks above the 37 slot threshold are equipped.

The 46 slot expansion (and an ever greater one that we will keep secret about for now) is the result of this.



Reforged Regeneration System


We changed how MP and HP regen fundamentaly works. Now you wont be regenerating resources passively during combat. At least not much like before. We reduced the natural regeneration from 5% per second to 2% per second.

To compensate, we changed normal potions to heal per second, introduced new ways to get tonics and reduced the level cap of the Toroto Merit Potions, which you can buy with Ella, in Aven.


That means you will be able to stand still casting Snow Storm without the help of an Ilusionist IF you use all the three potions and IF nobody debuff you.

We hope that this change will bring mana manipulation to the table, as it was a lame concept before.

And pay attention to MP Cost increasing items.


Life Leaf


The Life Leaf and the Locus Life Leaf got changed so it can't be used inside battlefields anymore.

This way the item can keep existing in the game and players can make use of it without becoming an issue during PvP.


Game Fixes


This game in its vanilla state is utterly broken. There are other fixes scattered around other pages of this website. But we will put it all here so you can easily check it later.

  • Disarm now works against Sickleshot and Pikes. Yes, it didn't... Specialy items from caps prior to this weapon type creation, like the Axe Moss trophy.
  • Fixed trophies that used to reduce/increase flat values while supposed to change percentage values like the Neondo Imperial Contract, which was reducing 10 DEF instead of 10% DEF.
  • Corrected the game audio to eliminate the jump scare people usualy get when getting to the games login screen.
  • All debuffs now give immunity. Including the nightmare necklace enchantment.
  • Reductions of M-CRIT DMG no longer reduce healing received.
  • Fixed the class passives that were suposed to give %Cast SPD with specific weapons.
  • Transformations now give immunity.
  • Fixed the monthly ranking reset (no more prizes given through the shop or unexpected delays).
  • Fixed and expanded character creation and deletion through the website.
  • Fixed a huge variety of monster spells that showed broken descriptions and sometimes mechanics there were completely different from the actual fight.
  • Fixed One-Eye Roger teleport in Trial: Vileshark HQ so you can go back and reset it now.
  • Angela and Juan no longe disappear if you kill only one of them after a set time in Trial: Tasos Channel.

Miscelaneous


  • The maximum number of characters in an account is now 10
  • ALL rapiers now hit Pierce instead of Slash
  • ALL class outfits are now available at level 1
  • The turtle bosses at Crooked Vein now spawn all at once
  • All accessories now have a standard description format so you can quickly know what each one does while browsing the archive.
  • The tutorial mob inside Andrew Mine now have all break points
  • ALL Potions stack up to 999
  • Power and Guard Scrolls stack up to 999
  • Honor Star Chests stack up to 999
  • Changed the quality of items like Corona Essence and Corona Stardust so you won't mistake them with ashes anymore.
  • And many more that we might remember later and add here...


Account Management



You know the drill... We have some affection to web development.

We present Eden Reforged as the first server to ever give you the possibility to check your characters and manage your account from outside the game client. Even from outsite your home, using your phone.

You can create, delete, change gender, change name and much more to come in your personal account management screen.

Creating and deleting characters is straightforward and smooth. Long gone are the days in which we had to open tickets in discord asking some random dude to delete a character or change a name. This should be automated. And now it is.



Character creation have all the options you need. We also included some hints and tips so new and returning players can get valuable insights about the strenght of each race, class and heroic traits.

The process is simple and smooth. A Makeover Cosmetic Kit is given on the first quest so you can see how your characters look in the actual game instead of a default screen without lighting and shading.

Remember when you had to keep trying over and over to create a character because the game kept failing and the GMs kept telling you they couldn't help? Never again. Your character creation got Reforged.


Other features



Other features include but are not limited to:

  • All rankings displayed and updated in real time.
  • TW, Arena and GvG timers.
  • AP management.
  • Guild profile and advertising.
  • Last GvG leaderboards (yes, the placements).